Implicit Choices - Astortion Devlog #24

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In my previous indie game devlog™, I showed you how I use Typewriter to design dynamic dialogue. Today, we're taking a look at two crucial systems that actually bring these conversations to life. Support me on Patreon: https://www.patreon.com/aarthificial 0:00 Implicit choices 2:24 How does dialogue work? 5:01 How do interactions work? 6:44 Final solution === Mentioned Games === - The Stanley Parable - The Witcher 3 https://youtu.be/TqhT1v8boKY - Uncharted 4 https://youtu.be/DqoXBjbqdxo - Portal 2 - Far Cry 4 https://youtu.be/s5UtPRUTxbE - Undertale https://youtu.be/L-tAQHP_zCU - Hollow Knight https://youtu.be/ztp1sAuU3ks - The Legend of Zelda: Breath of the Wild https://youtu.be/CE8PS7r3IGM - Night in The Woods https://youtu.be/KAurdQwlreY === Tools I'm using === JetBrains Rider Unity Adobe Illustrator, After Effects, Premiere Pro, Audition, Photoshop === Music from Epidemic Sounds === https://www.epidemicsound.com/referral/tw8mch/ Luella Gren - There Is Something about the World: https://youtu.be/E23TKjdDtow