Keeping Track of Every Speaker in the Game - Astortion Devlog #25

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In this indie game devlog™, we once again visit the fascinating world of dialogue. This time we're taking a look at how speakers know how and what to say. === Support the channel === YouTube Memberships: https://www.youtube.com/aarthificial/join Patreon: https://www.patreon.com/aarthificial 0:00 Intro 0:29 The problem 1:30 The solution 2:42 Practical example Unite Austin 2017 - Game Architecture with Scriptable Objects: https://youtu.be/raQ3iHhE_Kk === Tools I'm using === JetBrains Rider Unity Adobe Illustrator, After Effects, Premiere Pro, Audition, Photoshop === Music from Epidemic Sounds === https://www.epidemicsound.com/referral/tw8mch/ Luella Gren - There Is Something about the World: https://youtu.be/E23TKjdDtow
Hi, my name's Jacob. I make concise videos about the technical side of game development. I'm currently working on my own game: Astortion. It's a minimalistic, atmospheric puzzle-platformer that revolves around gravity. You can wishlist it on Steam: https://store.steampowered.com/app/1993980/Astortion/
Astortion
Currently working on Astortion
Astortion is a minimalistic, atmospheric puzzle-platformer that revolves around gravity. Explore the ruins of the most pivotal research facility on earth, unlock new abilities that mess with spacetime itself, and get to the bottom of what is going on.
https://store.steampowered.com/app/...
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