I Created Enemies For My Indie Game! - Devlog #9

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Little explosive boxes, enemies with hidden mechanics and more! This devlog is filled with enemy content and all relevant tech stuff behind it. So be prepared for this very special devlog! ➤ Get CLOUD ESCAPE: https://store.steampowered.com/app/1731120/Cloud_Escape/ ➤ Enter the Giveaway: https://anba.dev/giveaway Twitter: https://twitter.com/anbagames Instagram: https://www.instagram.com/anbagames Discord: https://discord.gg/G8SMR6T2Gb Longer description: The old map of my Indie Game Cloud Escape didn't allow for the concept of enemies due to its design. With Tower Mode, entirely new areas have emerged that allow the placement of enemies. In today's devlog, I talk about all the enemies that will exist in the tower. In fact, I think this is where most of the work has gone in. Timestamps: 00:00 Intro 00:23 I Made Enemies For My Game 01:15 Enemy Navigation 02:41 Line Of Sight Detection 03:14 Raycasts 04:10 Enemy Behaviour / State Machines 05:24 Technical Details 06:40 Gameplay Footage About: Welcome to my channel. In real life I'm a software developer and in my free time I create video games. This channel shows my progress in the shape of devlogs and other gamedev related videos. Have fun here! #gamedev #indiegame #indiegamedev #gamedevelopment #indiedev #unity #unity3d #madewithunity #devlog #blender #blender3d