Introducing A New Map For My Indie Game - Devlog #7

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I already teased a new game mode and map in the last Cloud Escape devlog. Now the time has come: Here is a first preview of the new tower map! I also show the first enemy of my game and dive into the world of level design using Geometry Nodes, Blender's strong node-based procedural workflow. ➤ Get CLOUD ESCAPE: https://store.steampowered.com/app/1731120/Cloud_Escape/ ➤ Enter the Giveaway: https://anba.dev/giveaway Twitter: https://twitter.com/anbagames Instagram: https://www.instagram.com/anbagames Discord: https://discord.gg/G8SMR6T2Gb Longer description: Since the release of the third patch, my work on Cloud Escape is mainly focused on the new game mode, which includes a completely new map. In this devlog you can get a first impression of the new tower map and some insights into the development and modeling process. There is still a lot of work ahead of me, so there is more content to come in the future! Timestamps: 00:00 Intro 01:03 Game Mode & Map Differences 02:40 New Enemies + AI 03:02 Rigging 04:23 The Tower: Level Design 05:30 Creating The Map Using Blender's Geometry Nodes 06:56 What's Next? About: Welcome to my channel. In real life I'm a software developer and in my free time I create video games. This channel shows my progress in the shape of devlogs and other gamedev related videos. Have fun here! Related links: Erindale YouTube Channel https://www.youtube.com/c/Erindale #anbagames #andreasbaum #gamedev #indiegame #gamedevelopment #indiedev #unity #unity3d #madewithunity #devlog #blender #cloudescape