Adding Throwing to My Medieval Fantasy Game (Indie Game Devlog)

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In this week's "Not Gladihoppers 2" devlog, I focus on the fight scene and try to improve the combat & movement mechanics in my medieval fantasy 2d game. I add the ability to throw your melee weapon and shield and also add a parallax effect to the background. Get my games here: iOS: https://apps.apple.com/se/developer/dreamon-studios-ab/id1068553211?l=en Android: https://play.google.com/store/apps/dev?id=5037356001657364132&hl=en PC & Mac (Gladihoppers): https://dreamonstudios.itch.io/gladihoppers Web (Gladihoppers): https://poki.com/en/g/gladihoppers Web (Bouncy Basketball): https://poki.com/en/g/bouncy-basketball Join the Discord: https://discord.gg/dreamon http://twitter.com/alundbjork http://instagram.com/alundbjork People I work with: Water Witch: https://twitter.com/waterwitchrpg Red Forge: https://twitter.com/redforgemusic Antonio: https://www.fiverr.com/a_rondinella 00:00 Intro 00:26 Throwing Weapons & Shields 01:02 Shield Passive Blocking 01:24 Fixing up Background Sprites 01:54 Parallax & Camera Follow 02:04 New (Old) Character Controller 02:45 Learning From the Past 03:01 Temporary Animations 03:23 Outro #gamedev #indiegame #gamedevelopment
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Adding Throwing to My Medieval Fantasy Game (Indie Game Devlog)