I created procedurally generated caves! | cave devlog #3

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I have been very busy over the past few weeks and refactored a lot of gdscript! My game now has procedurally generated caves. The player is in full control over what content is going to be generated. šŸ‘‰ Join my Discord now! https://discord.gg/sJjsksEwDq āŒš Timestamps 0:00 Intro 1:21 Seeded worlds 2:31 OpenSimplex demo 3:56 Configure item spawning 5:14 New starting area 6:57 Creating the main menu 7:10 Recording typing sounds 7:43 Revamping the UI 8:14 Xbox controller support 9:40 Outro šŸŽ® play cave now for FREE: https://bitbrain.itch.io/cave šŸ¤ follow me on Twitter: https://twitter.com/bitbrain_ šŸ“ my blog: https://bitbrain.github.io #gamedev #devlog #godot #pixelart #gamedevelopment #cave #gamedevlog #bitbrain Music Credits šŸŽ§ 'cave OST' by Laslo Jott https://laslojott.bandcamp.com/ šŸŽ§ 'Yoghurt' and 'Vue' by xyce https://xyce.bandcamp.com šŸŽ§ 'Blue Boi' and other tracks by LAKEY INSPIRED https://soundcloud.com/lakeyinspired/blue-boi šŸŽ§ 'Power Up' by Jeremy Blake https://www.youtube.com/watch?v=mrgVpZhjOWk
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I created procedurally generated caves! | cave devlog #3