Revamping the entire UI of my Dwarven RPG | cave devlog #4

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One of the biggest issues of cave was that every session was temporary. In this video I give you a deep dive into the save game system I have implemented with Godot Engine. šŸ‘‰ Join my Discord now! https://discord.gg/sJjsksEwDq āŒš Timestamps 0:00 Intro 0:13 Implementing save games 0:57 The codebase is a mess! 1:55 User interaction 2:50 The new idea 3:48 Community feedback 4:44 Outro šŸŽ® play cave now for FREE: https://bitbrain.itch.io/cave šŸ¤ follow me on Twitter: https://twitter.com/bitbrain_ šŸ“ my blog: https://bitbrain.github.io #gamedev #devlog #godot #pixelart #gamedevelopment #cave #gamedevlog #bitbrain Music Credits šŸŽ§ 'cave OST' by Laslo Jott https://laslojott.bandcamp.com/ šŸŽ§ 'Yoghurt' and 'Vue' by xyce https://xyce.bandcamp.com šŸŽ§ 'Blue Boi' and other tracks by LAKEY INSPIRED https://soundcloud.com/lakeyinspired/blue-boi
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Revamping the entire UI of my Dwarven RPG | cave devlog #4