23 mistakes we made making our first game

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After 18 months, today we've released our first game, Forge Industry. It wasn't all smooth sailing however, so in this video, Thomas and Marnix go over some of the mistakes they've made, so you don't make them as well. Get Forge Industry on Steam now: https://store.steampowered.com/app/2152810/Forge_Industry/ Timestamps: 00:00 We released a game! 00:56 1. Going in blind 01:38 2. Scope too big 02:17 3. Scope changes 02:53 4. No prototyping 03:09 5. Not enough commitment 04:27 6. Friends as colleagues 05:16 7. Not enough playtesting 06:36 8. Code reviews 07:06 Bonus. Drunk commits 07:47 9. Too many distractions 08:48 10. Not looking for funding 09:12 11. Lacking talent 10:05 12. Bad core 10:40 13. Rewriting code 11:30 14. "I'll do this later" 12:11 15. Overpromising 13:01 16. Using and removing assets 13:50 17. Listening too much to certain feedback 15:07 18. Localization is pain 16:22 19. Polishing up parts 17:37 20. Bad marketing 18:49 21. No iterative development 19:36 22. Too tight deadline 20:07 23. Not going golden 21:13 Closing thoughts --- Join our Discord: https://discord.gg/WSus22f8aM Get 1-to-1 coaching for your game or studio: https://www.fiverr.com/s/jGmQgL In need of some Unity Assets? Use our affiliate link to support us, it's free, and we get a small kickback: https://prf.hn/l/wzGa15G Want to reach out to us? send us an email at hello@bitemegames.com
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23 mistakes we made making our first game