Let's Learn Blender!: Character Rigging 101 (Armatures, Bones, & IK)

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Thanks for watching! In this Blender tutorial I cover: How to create a skeleton (Armature) in Blender that lets you control / pose / animate your 3D character! This Tutorial covers the basics of armatures & bones, IK constraints & copy rotation constraints, parenting your character mesh to the Armature (with Automatic weights & to specific bones as needed), Weight Paint Mode, and posing/animating in Pose Mode. Video Timecode Chapter Links: - 0:00 - Video Intro & Welcome - 0:08 - Video Overview (what we'll be doing) - 1:51 - Starting with a Character Mesh - 2:53 - Adding an Armature (with a single bone) - 3:53 - Editing an Armature & Working with Bones - 4:56 - Enabling 'In Front' viewport display - 5:29 - Transforming & Extruding the Spine/Neck/Head bones - 8:22 - Bones attached in a hierarchy (parent/child) - 9:17 - Quickly: an intro to Pose Mode - 10:26 - Extruding a Left shoulder/arm/hand - 15:17 - Adding a Left leg & foot - 18:26 - Naming the Center & Left bones - 21:44 - Limitations of this FK (forward kinematics) Rig - 24:13 - Quick Menu: Clearing the Pose - 25:07 - Hand IK setup - 31:44 - Adding a Hand 'Copy Rotation' Constraint - 34:28 - Setting up an Elbow IK Pole Target - 38:23 - Shortcut: Adding a Foot / Knee IK setup - 44:11 - Recalculating Bone Roll for Consistency - 48:58 - Adding & Parenting a Controller Bone - 51:55 - Symmetrize! Making a Right Side - 53:04 - Adding Extra Bones (for Knight's shoulder armor & visor) - 58:51 - Linking the Character Mesh to the Armature! - 1:02:43 - Linking the Shoulder Pads - 1:05:10 - Linking the Helmet & Visor - 1:07:38 - Linking the Belt Buckle - 1:08:34 - Linking the Sword - 1:09:14 -Armature Vertex Weights - 1:13:04 - Using Weight Paint Mode - 1:20:49 - Hiding Bones in Layers - 1:22:01 - Animating an Armature! - 1:22:43 - Bone (Viewport Display) Shapes - 1:24:29 - Video Wrap-Up, Call-to-Action, & Video Outro. **************** DONATE to support my channel via PayPal: https://goo.gl/ThkwyG **************** RESOURCES: The Cartoon Knight Rig by Lucas De Miguel (@lucasdmok) based on a concept by @fer_lerena This piece is licensed under Creative Commons Attribution 4.0 International(CC BY 4.0) https://creativecommons.org/licenses/by/4.0/ ORIGINAL FILE on BLENDSWAP with Rig: https://blendswap.com/blend/25094 ~~~~ DOWNLOAD this tutorial's starting file ('BornCG' Version of the Knight Character with no rig): MIRROR 1: https://bit.ly/3vqjUKc MIRROR 2: https://www.dropbox.com/s/5hzvrbx6k0ntbol/cartoon-knight-character-rigging-BornCG-tutorial.blend?dl=0 **************** *Don't for get to click LIKE & SUBSCRIBE & Click the BELL icon! #b3d #Blender3D ***************** LIKE and FOLLOW me on: FACEBOOK: http://www.facebook.com/BornCG INSTAGRAM: https://www.instagram.com/born.cg/ FOLLOW me on TWITTER: https://twitter.com/BornCG Reddit: https://www.reddit.com/u/BornCG ********************************** Visit my Let's Learn Blender! playlist: https://www.youtube.com/playlist?list=PLda3VoSoc_TQrLrt-voecHs0Mb5qzk2S3 Visit my Godot 3 Tutorial Series playlist!: https://www.youtube.com/playlist?list=PLda3VoSoc_TSBBOBYwcmlamF1UrjVtccZ Visit my Blender 2.8 Tutorial Series playlist: https://www.youtube.com/playlist?list=PLda3VoSoc_TRuNB-5fhzPzT0mBfJhVW-i Visit my Blender 2.7 Tutorial Series playlist: https://www.youtube.com/playlist?list=PLda3VoSoc_TR7X7wfblBGiRz-bvhKpGkS Also check out my Blender Game Engine Basics Series playlist: https://www.youtube.com/playlist?list=PLda3VoSoc_TSS7ht07sCt8zDCyAenOG6i My Blender 2.7 Video Effects Playlist: https://www.youtube.com/playlist?list=PLda3VoSoc_TQQYZfHuzWtEjh11OTEKXBK My Blender 2.7 Character Rigging (Minecraft) Mini-Series Playlist: https://www.youtube.com/playlist?list=PLda3VoSoc_TRWPzZHPqJlHfS0kOeQzQUQ **************** Nicolas from the band 'The Lazy Saviours' created my Intro Jingle! Check out his band's album here: on Amazon: https://amzn.to/2CID1nz on iTunes: https://apple.co/2QgqHOU [not a sponsor] ****************
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Let's Learn Blender!: Character Rigging 101 (Armatures, Bones, & IK)