Fighting goblins inside procedurally-generated caves [Devlog #11]

https://www.youtube.com/watc...
This was surprisingly complex, but I've now integrated the caves level with the rest of the game world. The entire world is procedurally-generated behind a loading screen at the start of the game so that scene transitions can be fast and seamless. Join my Discord: https://discord.gg/rTmmPzEGK6 Download the latest early build of Goblin Menace: https://bit.ly/goblin_menace_alpha About me: I'm making a sandbox action RPG with a focus on building your own AI-controlled mercenary army to fight hordes of goblins. I make games with a top-down 2.5D pixel art style.