What makes for a great game, pitfalls with changing scenes [Devlog #10]

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I briefly discuss what I personally think are the qualities of a great game and also dive into some of the pitfalls I encountered when implementing scene changes. Join my Discord: https://discord.gg/rTmmPzEGK6 Download the latest early build of Goblin Menace: https://bit.ly/goblin_menace_alpha Contents: 0:00 Intro 0:35 Qualities of a great game 3:14 Pitfalls with changing scenes 8:25 Project board and community feedback About me: I'm making a sandbox action RPG with a focus on building your own AI-controlled mercenary army to fight hordes of goblins. I make games with a top-down 2.5D pixel art style.