Tutorial: Adding Ripples to 3D Water in Godot 4

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Today I'm expanding on my previous water tutorial to use depth textures to make the water ripple around meshes that intersect it! Check out part 1 here: https://youtu.be/XjCh2cN3Mfg This tutorial is using Godot 4 Beta 6 with no extra material needed, but you can find the project files on Github here: 🎁 Source code available on Github here: https://github.com/bramreth/Godot4WaterShader 📰 Check out my Godot 4 course here! https://bramwell.itch.io/godot-4-beginners ✨ Socials ✨ 🐦 Twitter: https://twitter.com/bramreth 💬 Discord: https://discord.gg/YjhM98xZkY ☕ Buy me a coffee: https://www.buymeacoffee.com/bram 🎮Games: https://bramwell.itch.io/ 🕺TikTok: https://tiktok.com/@bramreth 🤖 The sixth beta release for Godot 4 I used in the video is here: https://downloads.tuxfamily.org/godotengine/4.0/beta6/ Chapters: 00:00 Intro 00:42 Setup 01:32 Proximity Fade 03:11 Masking 05:00 Example Ripples 05:38 Sin Waves 08:52 Adding A Minimum 10:36 Customizing Sin 14:36 Further ideas 15:21 Godot 4 Beginners #Godot4 #GodotEngine #Gamedev
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Tutorial: Adding Ripples to 3D Water in Godot 4