Adding OVERPOWERED Attacks To My Indie RPG (Unity Devlog)

https://www.youtube.com/watc...
Over the last month, I added a ton of new features to my indie bullet hell rpg's combat system, including a bunch of new weapons, smarter enemies, and an unique special attack. I also discuss my plans and the game design behind the progress system and job system that I plan to add to my game in the future. This is what my battle system looked like a month ago, and this is what it looks like now. I’m making an action rpg inspired by games like enter the gungeon and Omori and I’ve been working on the battle system for awhile now. But currently, in my opinion, its just not violent enough. Wishlist Couch Combat on Steam: https://store.steampowered.com/app/1685510/Couch_Combat/ Join My Pateron for an exclusive Couch Combat Beta: https://www.patreon.com/butwhylevin My Discord Server: https://discord.gg/bcehAWx Get the Game: https://butwhylevin.itch.io/couch-combat My Twitter: https://twitter.com/WhyLevin
Home
/
Indie Game Developers
/
ButWhyLevin
/
Adding OVERPOWERED Attacks To My Indie RPG (Unity Devlog)