Creating a Living Forest Simulation for my Indie Game

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Lumbermill's forest simulation has always lacked saplings and older trees dying - key parts of the lifecycle. In this Unity Indie Game devlog I implement a complete forest lifecycle simulation and some other important features! Wishlist Lumbermill: http://bit.ly/wishlist-lumbermill ⮞ Description ⮜ Since the beginning of this project, I've always intended for there to be a full forest lifecycle, including older trees naturally dying off and younger trees appearing on the forest fringes. For various reasons I've put that off though, but have now implemented a complete asynchronous simulation - meaning trees will constantly regenerate without hitting the game's performance. I've also added market price calculation for items, item sprites, and three new variations on a very commonly requested machine! ⮞ About BWDev ⮜ If you're new to the channel, welcome! I'm a full time Indie Game developer working in Unity 2D. Lumbermill is my main project - a management/factory builder game, which I began work on in Feb 2019. I aim to release devlogs on that project every few weeks, so keep an eye out for those! ⮞ Socials ⮜ 🌲 Discord: https://discord.gg/KX5rq78 🌲 Patreon: https://www.patreon.com/bwdev 🌲 Twitter (BWDev) - https://twitter.com/bwdev1 🌲 Twitter (Lumbermill) - https://twitter.com/LumbermillGame ⮞ Timestamps ⮜ 0:00 - Introduction 0:25 - Item Market Values 1:17 - Forest Lifecycle 3:27 - Animating Saplings 4:00 - Fixing Isometric Sorting 5:15 - Item Sprites 6:14 - Dry Kilns 8:02 - Outro #devlog #unity #madewithunity #unity2d #indiedev #bwdev #gamedev #indiegame
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Creating a Living Forest Simulation for my Indie Game