Adding 12 Mechanics to my Steam Game in 2 WEEKS! (Devlog 01 - Total World Liberation)
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š¬ Here's the very first Devlog for my game Total World Liberation!
Let's see how I implemented Buildings, Leaders, Crafting, Automation, Power and many more systems!
The game is based on the game build in my Turn-Based Strategy course so because of that this first Devlog already contains tons and tons of systems that I was able to build in a very short amount of time.
One reason why I was so fast is because the code in the course is all very well written, very clean code, which makes it super easy to work with and add more things.
Hopefully this devlog series will be an excellent practical example of the power and benefits of writing good clean code as well as a demonstration for how I build my own Steam games.
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00:00 Total World Liberation Devlog 01
01:14 Wishlist Stats
02:20 Game Design
03:45 Building System
05:40 Leader System
07:08 Turrets
07:50 Items
09:30 Unity Crashed!
10:14 Inventory System
11:40 Crafting System
13:31 Power System
14:50 Item Transport System
15:50 Automation Machines
16:40 Resource Gathering
17:27 Automated Actions
18:55 How to pause Game Development and come back
19:50 The power of writing good Clean Code
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You can see my games at www.endlessloopstudios.com
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Adding 12 Mechanics to my Steam Game in 2 WEEKS! (Devlog 01 - Total World Liberation)