How to Track your Path (like The Legend of Zelda: Breath of the Wild - Unity Tutorial)
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š¬ Here's a fun simple system to keep track of where your player has been, very much like in The Legend of Zelda: Breath of the Wild and I'm guessing also in the upcoming Tears of the Kingdom.
It just requires tracking a List of positions where the player (or any object) has been, then combine it with a simple Minimap camera and render it either with a Mesh or a LineRenderer.
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How to Track your Path (like The Legend of Zelda: Breath of the Wild - Unity Tutorial)