How to use Azure Functions with Storage (FREE Leaderboard Unity Tutorial)
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š¬ Let's learn how to use Microsoft Azure Functions and Storage to make a online leaderboard.
Although this exact same logic can be used to make a multitude of other cloud-enabled mechanics like the Messages in Elden Ring/Dark Souls, making Asynchronous Multiplayer, build a connected world like Death Stranding, make your own Steam Workshop, etc.
00:00 How to make a Free Leaderboard with Azure Functions and Storage
00:24 What other Cloud Game Mechanics you could build
02:36 Starting Demo
03:28 Azure Cloud Basics
03:44 Pricing cost of Azure Functions and Storage
05:22 How to create a Azure Function Resource
06:45 Note on Free Azure Accounts regarding Function Storage
07:20 Azure Function Resource Deployment
07:43 Create a Azure Function - Develop in Portal, HTTP Trigger
09:35 Writing Azure Function code
13:38 Testing Azure Function in Portal
14:22 Calling Azure Function from inside Unity
16:15 Download Leaderboard JSON from Azure Function
20:48 How to Create Azure Function through Visual Studio
25:16 How to Publish to Azure from Visual Studio
27:15 Call AddScore API endpoint from Unity
28:27 How to Create Azure Storage for Function
31:19 How to Connect Storage to Azure Function in Visual Studio
32:28 How to Read/Write Storage from Azure Function
40:20 Read/Write Storage with BlobAttribute in Azure Function
41:17 How to Fix Cannot find BlobAttribute, Errors with Version Mismatch
43:24 How to use the BlobAttribute for Reading and Writing Azure Storage
48:00 AddScore logic, appending a score to Blob Storage
50:44 Connecting all the logic
51:44 Final Demo
52:17 User Authentication
53:00 Sorting locally or on the Cloud
53:23 Issues with Concurrency
54:07 Retry Pattern
54:24 Best practices for reliable Azure Functions
54:33 Complete Working Demo Online Leaderboard with Azure Functions and Storage
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How to use Azure Functions with Storage (FREE Leaderboard Unity Tutorial)