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š¬ Unity just released another excellent FREE e-book, this one is all about rendering in the Universal Render Pipeline.
It's super detailed, over 120 pages filled with extremely useful info that will help you make your games stand out by looking the best they can look.
Learn the basics how to set up URP, how to get the Best Lighting and Shadows, how to set up Light Probes and Reflection Probes, add Post Processing and hook onto the various rendering pipeline callbacks!
00:00 Free Unity Universal Render Pipeline e-book
01:03 What are Unity Render Pipelines (URP, HDRP, BiRP)
02:20 Games made with URP
03:09 Purpose of this e-book
03:24 Conversion Process, URP Templates
04:13 Linear vs Gamma, which one is best
04:50 New Scene Workflow
05:22 Unity Quality Settings
06:01 How to set Quality Setting for the Editor
06:19 How to Upgrade from Built-in Render Pipeline to Universal Render Pipeline
07:57 Settings from BiRP to URP
08:18 Lighting in URP
09:47 Shadows
10:26 Shadow Resolution
11:11 Shadow Max Distance
12:05 Shadow Cascades
12:41 Light Mapping or Light Baking
13:34 Light Probes
14:20 Reflection Probes
15:10 Lens Flare
15:27 Screen Space Ambient Occlusion
15:47 Writing URP Shaders
16:22 Pipeline Callbacks
16:48 Render Objects Feature
17:20 Custom Post Processing Effects
17:52 Post Processing in URP
18:38 Shader Graph
19:08 Visual Effects Graph (VFX Graph)
19:35 2D Renderer, 2D Lights, 2D Shadows
20:20 How to Optimize your Unity Game
21:14 Conclusion
21:55 Download the Free Unity URP e-book
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Hello and Welcome!
I'm your Code Monkey and here you will learn everything about Game Development in Unity using C#.
I've been developing games for several years with 8 published games on Steam and now I'm sharing my knowledge to help you on your own game development journey.
I do Unity Tutorials on just about every topic, Unity Tutorials for Beginners and Unity Tutorials for Advanced users.
You can see my games at www.endlessloopstudios.com
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Make your game LOOK AWESOME with this FREE Unity Official e-book!