How I Made A Deep JRPG Combat System - The Outbound Ghost Devlog Mini
https://www.youtube.com/watc...Wishlist on Steam➤https://store.steampowered.com/app/1276810/The_Outbound_Ghost/
Twitter ➤ https://twitter.com/OutboundGhost
Discord➤https://discord.gg/UF3hwfk
Music➤https://twitter.com/Kimmsoft_
Character Art➤https://twitter.com/clayzulah
Watch the rest of my indie game devlogs➤https://www.youtube.com/channel/UC3SUzBUNbS95AaLyW6lD8Pg
Playing The Outbound Ghost On Nintendo Switch➤https://www.youtube.com/watch?v=agq9tARZy1A
Nintendo Trailer➤https://www.youtube.com/watch?v=jwCwtumqERY
PlayStation Trailer➤https://www.youtube.com/watch?v=erTUA_9fNAo
Xbox Trailer➤https://www.youtube.com/watch?v=Qg7l26BpL2k
Presskit➤https://us3.campaign-archive.com/?u=4325592aabaab10d44092afde&id=ef0cd06dca
Software/Tools Used In General (Not Just This Game):
- Unity
- Photoshop
- Adobe Illustrator
- Adobe Premiere Pro
- Atom
- Visual Studio Code
- Game Maker: Studio 2
- Paper (mario ;) )
#devlog #madewithunity #gamedev #indiegamedev #indiedev #unity3d #girabox #lootboxlyfe #outboundghost #puzzle
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How I Made A Deep JRPG Combat System - The Outbound Ghost Devlog Mini