How I Made My Game's Combat Deep - The Outbound Ghost Devlog

https://www.youtube.com/watc...
Wishlist on Steam➤https://store.steampowered.com/app/1276810/The_Outbound_Ghost/ Twitter ➤ https://twitter.com/OutboundGhost Discord➤https://discord.gg/UF3hwfk Music➤https://twitter.com/Kimmsoft_ Character Art➤https://twitter.com/clayzulah Watch the rest of my indie game devlogs➤https://www.youtube.com/channel/UC3SUzBUNbS95AaLyW6lD8Pg Playing The Outbound Ghost On Nintendo Switch➤https://www.youtube.com/watch?v=agq9tARZy1A Nintendo Trailer➤https://www.youtube.com/watch?v=jwCwtumqERY PlayStation Trailer➤https://www.youtube.com/watch?v=erTUA_9fNAo Xbox Trailer➤https://www.youtube.com/watch?v=Qg7l26BpL2k Presskit➤https://us3.campaign-archive.com/?u=4325592aabaab10d44092afde&id=ef0cd06dca Software/Tools Used In General (Not Just This Game): - Unity - Photoshop - Adobe Illustrator - Adobe Premiere Pro - Atom - Visual Studio Code - Game Maker: Studio 2 - Paper (mario ;) ) #devlog #madewithunity #gamedev #indiegamedev #indiedev #unity3d #girabox #lootboxlyfe #outboundghost #puzzle
Home
/
Indie Game Developers
/
Conradical
/
How I Made My Game's Combat Deep - The Outbound Ghost Devlog