7 Years of Indie Game Development - The Making Of Sapiens

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Share my 7 year journey as we look at how a hugely ambitious but successful game is created by a solo indie dev, from the first concepts to the early access release on Steam. It's been a long and at times difficult process, filled with many obstacles and breakthroughs. The development of Sapiens has changed my life. I've learned so much and grown both as a developer and a person. But there is still a lot of work to do, and I'm looking forward to leading Sapiens to its full potential, through Early Access and beyond. Sapiens is available now on Steam: https://store.steampowered.com/app/1060230/Sapiens/ Thanks again to everyone who has helped along the way. Here is a link to ThinMatrix's channel, as mentioned in the video: https://www.youtube.com/channel/UCUkRj4qoT1bsWpE_C8lZYoQ This video contains music from the original Sapiens Soundtrack by John Konsolakis, http://www.johnkonsolakis.eu Some other music tracks in this video are created by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/ Sapiens website: https://playsapiens.com Follow on twitter: @playsapiens and @majicDave Sapiens Discord https://discord.gg/VAkYw2r Developer website: https://majicjungle.com
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7 Years of Indie Game Development - The Making Of Sapiens