Dev vlog03: Melee Weapons, Shields, Damage Types

https://www.youtube.com/watc...
This week, refactored a lot, now have support for damage types, lots of melee weapons, and shields. I broke ranged weapons and animals, so I'll have to work on that next. I always thought I understood inheritance but after doing this exercise I feel like that understanding has grown a lot deeper. Health and damage are calculated on the character class not the child. I was doing a lot of that twice for the main character and the AI's. Now its all nice and neat on the character. And as a reminder all "art" is place holder to get things blocked in and keep moving forward! #GameDev #UE4 #RealtimeVFX