Dev vlog06: Level Design (Fail) New Camera and Aiming

https://www.youtube.com/watc...
Made a level that was too linear, actually made 2 levels, but it thought me that i was going a little in the wrong direction. I learned a lot about what it meant to balance the game... but most importantly that I needed to pivot from the direction I was going. I then started playing with a completely different aiming and camera scheme than the one I was working with to this point.
Home
/
Indie Game Developers
/
David Schoneveld
/
Dev vlog06: Level Design (Fail) New Camera and Aiming