Tutorial: Water Depth Color Using Curves

https://www.youtube.com/watc...
I don't see a lot of color curves being used in UE5, and its good, at least for prototyping, a more complex water color at depths. This can all probably be done with a color gradient from photoshop as well, but I like to be able to edit it and see the changes live. Why I like this method is its editable in engine. You can iterate quickly. You can also make a bunch of curves(where I added 1 in the atlas) and change them based on location.