Control UI & 3D Objects With Eye Tracking (MRTK 3 Gaze Interactors)

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Gaze Interactors with indirect pinch selection and gaze hover are really cool features available in MRTK 3 public preview and this video I walk you through how to setup the Gaze Interactors for UI and 3D Object selection. šŸ“Œ MRTK 3 Gaze features covered today: - Fuzzy Gaze Interactor - Gaze Pinch Interactor - Excluding Interactors from interacting with certain objects - Binding to Is Gaze Hovered, Is Gaze Pinch Hovered, and Is Gaze Pinch Selected - Binding to gaze actions / events through code instead of the inspector - Small overview of MRTK 3 material examples šŸ‘‰ Get the Unity project shown in this video by becoming Patron: https://www.patreon.com/dilmerv šŸ“Œ MRTK 3 Software Requirements: https://docs.microsoft.com/en-us/windows/mixed-reality/mrtk-unity/mrtk3-overview/#software-requirements šŸ“Œ MRTK 3 Supported Hardware: - Microsoft HoloLens 2 - Meta Quest (experimental) - Windows Mixed Reality (experimental) - SteamVR (experimental) - Oculus Rift on OpenXR (experimental) šŸ“Œ Support me by Subscribing to avoid missing future videos! https://www.youtube.com/dilmerv šŸ“Œ Support me in Patreon so I can keep doing stuff like this for free! https://www.patreon.com/dilmerv šŸ“Œ Get XR & game development tips from me in Twitter https://www.twitter.com/dilmerv šŸ„½ Learn & Get my XR Training from: https://www.learnxr.io šŸ‘‰ My Blog / šŸ”„ Newsletter (Subscribe to get up to date XR news) https://www.getrevue.co/profile/dilmerv #xr #metaverse #unity
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Control UI & 3D Objects With Eye Tracking (MRTK 3 Gaze Interactors)