Control UI & 3D Objects With Eye Tracking (MRTK 3 Gaze Interactors)
https://www.youtube.com/watc...Gaze Interactors with indirect pinch selection and gaze hover are really cool features available in MRTK 3 public preview and this video I walk you through how to setup the Gaze Interactors for UI and 3D Object selection.
š MRTK 3 Gaze features covered today:
- Fuzzy Gaze Interactor
- Gaze Pinch Interactor
- Excluding Interactors from interacting with certain objects
- Binding to Is Gaze Hovered, Is Gaze Pinch Hovered, and Is Gaze Pinch Selected
- Binding to gaze actions / events through code instead of the inspector
- Small overview of MRTK 3 material examples
š Get the Unity project shown in this video by becoming Patron:
https://www.patreon.com/dilmerv
š MRTK 3 Software Requirements:
https://docs.microsoft.com/en-us/windows/mixed-reality/mrtk-unity/mrtk3-overview/#software-requirements
š MRTK 3 Supported Hardware:
- Microsoft HoloLens 2
- Meta Quest (experimental)
- Windows Mixed Reality (experimental)
- SteamVR (experimental)
- Oculus Rift on OpenXR (experimental)
š Support me by Subscribing to avoid missing future videos!
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https://www.patreon.com/dilmerv
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#xr #metaverse #unity
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Control UI & 3D Objects With Eye Tracking (MRTK 3 Gaze Interactors)