Hand Tracking With Meta Quest And OVR Components - Interaction SDK #2
https://www.youtube.com/watc...Today we look at how the Oculus Integration handles hand tracking and what information is available through the OVR Hand, OVR Skeleton, OVR Hand Renderers, and how we can access this information through C# scripts including rendering of bone information, bone names, and bone transforms. This video is fundamental to understanding OVR components which will be used in the Interaction SDK which I will cover on my next video.
๐ Download Oculus Integration from:
https://assetstore.unity.com/packages/tools/integration/oculus-integration-82022?aid=1101l7LXo
๐ Oculus Interaction SDK Documentation: https://developer.oculus.com/documentation/unity/unity-isdk-interaction-sdk-overview
๐ Recommended Oculus Link Compatible Cable Anker: https://amzn.to/2U8Oa8T
๐ Support me by Subscribing to avoid missing future videos!
https://www.youtube.com/dilmerv
๐ Support me in Patreon so I can keep doing stuff like this for free!
https://www.patreon.com/dilmerv
๐ Get XR & game development tips from me in Twitter
https://www.twitter.com/dilmerv
๐ฅฝ Learn & Get my XR Training from:
https://www.learnxr.io
๐ My Blog / ๐ฅ Newsletter (Subscribe to get up to date XR news)
https://www.getrevue.co/profile/dilmerv
#xr #metaverse #unity #metaquest2
Home
/
Indie Game Developers/
Dilmer Valecillos/
Hand Tracking With Meta Quest And OVR Components - Interaction SDK #2