Hand Tracking With Meta Quest And OVR Components - Interaction SDK #2

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Today we look at how the Oculus Integration handles hand tracking and what information is available through the OVR Hand, OVR Skeleton, OVR Hand Renderers, and how we can access this information through C# scripts including rendering of bone information, bone names, and bone transforms. This video is fundamental to understanding OVR components which will be used in the Interaction SDK which I will cover on my next video. ๐Ÿ“Œ Download Oculus Integration from: https://assetstore.unity.com/packages/tools/integration/oculus-integration-82022?aid=1101l7LXo ๐Ÿ“Œ Oculus Interaction SDK Documentation: https://developer.oculus.com/documentation/unity/unity-isdk-interaction-sdk-overview ๐Ÿ“Œ Recommended Oculus Link Compatible Cable Anker: https://amzn.to/2U8Oa8T ๐Ÿ“Œ Support me by Subscribing to avoid missing future videos! https://www.youtube.com/dilmerv ๐Ÿ“Œ Support me in Patreon so I can keep doing stuff like this for free! https://www.patreon.com/dilmerv ๐Ÿ“Œ Get XR & game development tips from me in Twitter https://www.twitter.com/dilmerv ๐Ÿฅฝ Learn & Get my XR Training from: https://www.learnxr.io ๐Ÿ‘‰ My Blog / ๐Ÿ”ฅ Newsletter (Subscribe to get up to date XR news) https://www.getrevue.co/profile/dilmerv #xr #metaverse #unity #metaquest2
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Hand Tracking With Meta Quest And OVR Components - Interaction SDK #2