Interaction SDK VR Rigs With Hands And Controllers - Interaction SDK #3

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In today’s video we will be looking at what is required to get Hand Interaction Rigs setup including differences between using a Interaction SDK Rig with controller support versus a Rig with Hands or using a Controller that renders Hands with poke and grab interactions. πŸ“’ Meta Interaction SDK Features covered today: πŸ“Œ Hand Interactors such as Hand Poke and Hand Grab Interactors πŸ“Œ Synthetic Hands for Controllers and Hand Tracking πŸ“Œ Grab Strength Indicator for Controllers and Hand Tracking πŸ“Œ Poke Interactables πŸ“Œ Grab Interactables πŸ“Œ Automatic Toggle of Controllers vs Hand Tracking πŸ₯½ Download Oculus Integration from: https://assetstore.unity.com/packages/tools/integration/oculus-integration-82022?aid=1101l7LXo πŸ“Œ Support me in Patreon to get access to source code and much more ! https://www.patreon.com/dilmerv πŸ‘‰ Watch Oculus Hand Pose Recorder video to learn how to record hand poses during grab interactions: https://youtu.be/P8e77ZO-AEo πŸ”” Subscribe to avoid missing future XR Videos: https://www.youtube.com/dilmerv πŸ“Œ Get XR & game development tips from me in Twitter https://www.twitter.com/dilmerv πŸ₯½ Learn & Get my XR Training from: https://www.learnxr.io πŸ‘‰ My Blog / πŸ”₯ Newsletter (Subscribe to get up to date XR news) https://www.getrevue.co/profile/dilmerv #xr #metaverse #unity
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Interaction SDK VR Rigs With Hands And Controllers - Interaction SDK #3