Interaction SDK VR Rigs With Hands And Controllers - Interaction SDK #3

https://www.youtube.com/watc...
In todayโ€™s video we will be looking at what is required to get Hand Interaction Rigs setup including differences between using a Interaction SDK Rig with controller support versus a Rig with Hands or using a Controller that renders Hands with poke and grab interactions. ๐Ÿ“ข Meta Interaction SDK Features covered today: ๐Ÿ“Œ Hand Interactors such as Hand Poke and Hand Grab Interactors ๐Ÿ“Œ Synthetic Hands for Controllers and Hand Tracking ๐Ÿ“Œ Grab Strength Indicator for Controllers and Hand Tracking ๐Ÿ“Œ Poke Interactables ๐Ÿ“Œ Grab Interactables ๐Ÿ“Œ Automatic Toggle of Controllers vs Hand Tracking ๐Ÿฅฝ Download Oculus Integration from: https://assetstore.unity.com/packages/tools/integration/oculus-integration-82022?aid=1101l7LXo ๐Ÿ“Œ Support me in Patreon to get access to source code and much more ! https://www.patreon.com/dilmerv ๐Ÿ‘‰ Watch Oculus Hand Pose Recorder video to learn how to record hand poses during grab interactions: https://youtu.be/P8e77ZO-AEo ๐Ÿ”” Subscribe to avoid missing future XR Videos: https://www.youtube.com/dilmerv ๐Ÿ“Œ Get XR & game development tips from me in Twitter https://www.twitter.com/dilmerv ๐Ÿฅฝ Learn & Get my XR Training from: https://www.learnxr.io ๐Ÿ‘‰ My Blog / ๐Ÿ”ฅ Newsletter (Subscribe to get up to date XR news) https://www.getrevue.co/profile/dilmerv #xr #metaverse #unity
Home
/
Indie Game Developers
/
Dilmer Valecillos
/
Interaction SDK VR Rigs With Hands And Controllers - Interaction SDK #3