XR Interaction Toolkit NEW FEATURES! (Poke, Gaze, Device Sim, Affordance)

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In today's video we will be looking into a new version of the Unity XR Interaction Toolkit which brings us new features such as poke interactions, an affordance system (for interaction feedback), a new redesigned XR device simulator, and lastly a sneak peek of upcoming gaze interaction features. šŸ’” Support me in Patreon to get the sample Unity project shown on this video: https://www.patreon.com/dilmerv šŸ“š Unity XR Interaction Toolkit new features video chapters: 00:26 Unity XRI setup including XRI Unity package, XR plugin management, and Oculus XR plugin 05:02 XR simple interactables with poke filters 08:05 Poke interactions with UI canvas and UI components 09:36 New XRI affordance system for interaction feedback 13:41 Setting up affordance system with XR Grab interactable 17:40 Setting up new redesigned XR device simulator šŸ“Œ Support me by Subscribing to avoid missing future videos! https://www.youtube.com/dilmerv šŸ“Œ Get XR & game development tips from me in Twitter https://www.twitter.com/dilmerv šŸ„½ Learn & Get my XR Training from: https://www.learnxr.io šŸ‘‰ My Blog / šŸ”„ Newsletter (Subscribe to get up to date XR news) https://www.getrevue.co/profile/dilmerv #xr #unity #vr #developers
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XR Interaction Toolkit NEW FEATURES! (Poke, Gaze, Device Sim, Affordance)