Indie Game Devlog #5: Localization, new terrain, and custom editors in Unity
https://www.youtube.com/watc...In this devblog I talk about how I added localization to my video game, and I show you the new icosahedron terrain mesh I made, and some custom editors for Unity.
All my other devlogs are in this playlist: https://www.youtube.com/playlist?list=PLcisgiWKbUHcoxLvHaMMhVwaNJcoPfcIz
You can follow me on Twitter for more gamedev content: http://twitter.com/_emmaPrats
I'm using the Unity engine to make a narrative resource management game in which you micromanage a handful of aliens into a populous, technologically advanced civilization. It's a space-themed incremental game with a story :)
Thank you so much for sharing my indie gamedev journey with me! Please give me any constructive criticism you have, and tell me which terrain you like the most! :D
Links to the stuff I mentioned in the video:
Localization tutorial: https://www.youtube.com/playlist?list=PLX2vGYjWbI0TWkV9aEYq93bOX2kwseqUT
How to create an icosphere mesh: http://blog.andreaskahler.com/2009/06/creating-icosphere-mesh-in-code.html
Procedural Planets with Unity: https://www.youtube.com/playlist?list=PLFt_AvWsXl0cONs3T0By4puYy6GM22ko8
Spherical hexagonal grids: http://dmccooey.com/polyhedra/DualGeodesicIcosahedra.html
Home
/
Indie Game Developers/
Emma Prats/
Indie Game Devlog #5: Localization, new terrain, and custom editors in Unity