Indie Game Devlog #5: Localization, new terrain, and custom editors in Unity

https://www.youtube.com/watc...
In this devblog I talk about how I added localization to my video game, and I show you the new icosahedron terrain mesh I made, and some custom editors for Unity. All my other devlogs are in this playlist: https://www.youtube.com/playlist?list=PLcisgiWKbUHcoxLvHaMMhVwaNJcoPfcIz You can follow me on Twitter for more gamedev content: http://twitter.com/_emmaPrats I'm using the Unity engine to make a narrative resource management game in which you micromanage a handful of aliens into a populous, technologically advanced civilization. It's a space-themed incremental game with a story :) Thank you so much for sharing my indie gamedev journey with me! Please give me any constructive criticism you have, and tell me which terrain you like the most! :D Links to the stuff I mentioned in the video: Localization tutorial: https://www.youtube.com/playlist?list=PLX2vGYjWbI0TWkV9aEYq93bOX2kwseqUT How to create an icosphere mesh: http://blog.andreaskahler.com/2009/06/creating-icosphere-mesh-in-code.html Procedural Planets with Unity: https://www.youtube.com/playlist?list=PLFt_AvWsXl0cONs3T0By4puYy6GM22ko8 Spherical hexagonal grids: http://dmccooey.com/polyhedra/DualGeodesicIcosahedra.html
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Indie Game Devlog #5: Localization, new terrain, and custom editors in Unity