Adding an Armour System to my Zelda Inspired Game | Devlog #4 (Armour & Damage)

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I've continued work on my Zelda inspired game in unity, adding armour and damage systems. Before the Holidays I had began to add the armour system to the game, this allows the player to equip and unequip armour sets. Along side this I've introduced the damage pipeline and an armour system that will act as a nutrition mechanic while adding more strategy to dealing with specific enemy types. ā™« Music ā™« Final Fantasy Covers by The Consouls https://youtu.be/zuyMJ9JmA4w https://youtu.be/P_wn5xDwBh4 https://youtu.be/mq15e9YXxc0 šŸ•® Chapters šŸ•® 00:00 Introduction 00:08 Wearable Armours! 01:58 The Damage Pipeline. 02:48 HP & AP System 06:14 Additions to Damage Statistics 7:23 Extra Stuff. Patreon: https://www.patreon.com/Facepalme Long Play Channel: https://www.youtube.com/channel/UCzOluuJezYEM1wP4Kd0EPhg