How to Make Hands With the CORE LOOP Method in Blender 3D!

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This time I'm creating a 3D hand for my anime character series, specifically a female hand with longish finger nails. I will be showing how to set up good typology in this tutorial so that you have an easier time rigging and weight painting for animation. This model is made specifically for video games but this method can be used for higher poly work by applying subdivisions. ā™« Music ā™« Song names are displayed at the bottom when playing. Some of the Jazz/funk covers are performed by @TheConsoulsBand they have a lot of great covers so make šŸ•® Chapters šŸ•® 00:00 Introduction 00:20 Setting up core loops for a hand model. 04:26 Filling out the hand. 08:38 How to create fingers in blender. 13:28 How to model the thumb in blender. 14:50 Sculpting and shaping the hand. 19:50 Modeling the wrist and lump of the Ulna bone 21:05 Creating the tendon in the wrist 22:36 Connecting the fingers to the hand 24:06 Finalizing the hand 24:26 Demonstrating Deformation 25:39 Wrapping things up Patreon: https://www.patreon.com/Facepalme Long Play Channel: https://www.youtube.com/channel/UCzOluuJezYEM1wP4Kd0EPhg #blender3d #blender #3dmodeling #anime
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How to Make Hands With the CORE LOOP Method in Blender 3D!