Introducing Dungeon Level Design to my Zelda-like Game | Devlog 5

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Finally started to introduce some level design elements to my Zelda-like indie game. This includes some new Camera mechanics and functioning doors. This was challenging due to the top down perspective of the camera, but luckily I worked it out without too much trouble. ā™« Music ā™« Dark World - The Consouls https://youtu.be/v-chd-vsPNc Terra's Theme - The Consouls https://youtu.be/HL-dDMx1OTU Kefka's Theme - The Consouls https://youtu.be/mq15e9YXxc0 Cosmo Canyons - The Consouls https://youtu.be/P_wn5xDwBh4 šŸ•® Chapters šŸ•® 00:00 Introduction. 00:15 Creating a blocking out with Cells. 3:36 Camera Logic for rooms. 5:22 Camera Logic For hallways. 8:52 Doors and room culling 13:14 What is coming next time? Patreon: https://www.patreon.com/Facepalme Long Play Channel: https://www.youtube.com/channel/UCzOluuJezYEM1wP4Kd0EPhg
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Introducing Dungeon Level Design to my Zelda-like Game | Devlog 5