Making monsters BLEED!! in my Zelda-Like indie Game | Devlog 7 Status Effects

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During March I have been working on improving combat systems for my Zelda-like indie game. I've introduced Enemy spawn points, death, a stamina system and status effects. Status effects act as buffs and debuffs for the player and enemies, allowing more avenues to diversify the weapon system in the future. ā™« Music ā™« Music covers all by The Consouls: https://youtu.be/jSCWXO1o2EE https://youtu.be/1m8svLc862g https://youtu.be/1nHZaVKNVtk šŸ•® Chapters šŸ•® 00:00 Enemy Improvements 00:22 Stamina and Evasion 01:37 Statistic Modifiers 02:29 Status Effects Introduction 04:22 Other Status Effect Examples 05:03 Upgrade Tier System 05:35 Conclusion Patreon: https://www.patreon.com/Facepalme Long Play Channel: https://www.youtube.com/channel/UCzOluuJezYEM1wP4Kd0EPhg
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Making monsters BLEED!! in my Zelda-Like indie Game | Devlog 7 Status Effects