Making monsters BLEED!! in my Zelda-Like indie Game | Devlog 7 Status Effects
https://www.youtube.com/watc...During March I have been working on improving combat systems for my Zelda-like indie game. I've introduced Enemy spawn points, death, a stamina system and status effects.
Status effects act as buffs and debuffs for the player and enemies, allowing more avenues to diversify the weapon system in the future.
ā« Music ā«
Music covers all by The Consouls:
https://youtu.be/jSCWXO1o2EE
https://youtu.be/1m8svLc862g
https://youtu.be/1nHZaVKNVtk
š® Chapters š®
00:00 Enemy Improvements
00:22 Stamina and Evasion
01:37 Statistic Modifiers
02:29 Status Effects Introduction
04:22 Other Status Effect Examples
05:03 Upgrade Tier System
05:35 Conclusion
Patreon: https://www.patreon.com/Facepalme
Long Play Channel: https://www.youtube.com/channel/UCzOluuJezYEM1wP4Kd0EPhg
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Making monsters BLEED!! in my Zelda-Like indie Game | Devlog 7 Status Effects