Prepping for COMBAT in a Zelda inspired Game | Devlog #2 (Weapons, Inventory & Animations)
https://www.youtube.com/watc...Last time I got the movement system into place but this time it's time to introduce weapons spawning, drawing and the basis for weapon skills.
I introduced a asset loader using addressable, a series of inventory and interaction scripts so that weapons can be spawned in and picked up by the player.
These pick ups contain a weapon class that stores skill information that then triggers the correct animations when drawing and attacking, a long with combo information on these states to control further input for attack chains.
ā« Music ā«
Dark World (Zelda A Link to the Past) - Consouls
https://youtu.be/v-chd-vsPNc
Kakariko Village (Zelda A Link to the Past) - Consouls
https://youtu.be/1m8svLc862g
Lost Woods (Zelda Ocarina of Time) - Consouls
https://youtu.be/jSCWXO1o2EE
Shop (Zelda Ocarina of Time) - Consouls
https://youtu.be/1nHZaVKNVtk
š® Chapters š®
00:00 Introduction
01:09 Asset Loading
03:59 Weapon Drawing
06:47 Weapon Skills & Animations
09:53 Comments & Thank you
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Streaming Channel: https://www.youtube.com/channel/UCzOluuJezYEM1wP4Kd0EPhg
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Prepping for COMBAT in a Zelda inspired Game | Devlog #2 (Weapons, Inventory & Animations)