SLASH effects and VFX Pooling in a Zelda-like | Devlog #3

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Finally gotten to adding in Slash Effects and Effect Pooling for weapon combat in my Zelda-inspired game. In order to make slash effects I had to create a special prefab mesh and series of scripts that allow me to animate it's textures through my own custom shader. This technique seems to be quite common in anime or cel-shaded games Next time I'll be moving on to a damage pipeline and introducing a health system to our main character. Project Summary: This project is a Zelda inspired game made in Unity, it features a top down camera similar to those in the 2D/2.5D games. Although inspired by Zelda it doesn't mean that it's intent is to become a derivative of it. Instead of a focus on Puzzles, the focus will be more on combat, it's variety and a heavy focus on dungeon crawling/exploration. With time I will slowly update this summary and reveal more plans when they seem plausible. For now I'm aiming for a minimal viable product, with the bare bones in game and working. ā™« Music ā™« Background music are all Jazz covers of Zelda songs, go check them out! https://www.youtube.com/@TheConsoulsBand Song of Healing (Zelda Majora's mask) - The Consouls Kakariko Village (Zelda A link to the Past) - The Consouls Shop (Zelda Ocarina of Time) - The Consouls Zelda's Lullaby (Zelda Ocarina of Time) - The Consouls New Wave Bossa Nova (Zelda, Majora's Mask) - The Consouls Lost Woods (Zelda Ocarina of Time) - The Consouls Main Theme (Legend of Zelda) - The Consouls šŸ•® Chapters šŸ•® 00:00 Introduction 00:19 Character Shading 01:20 Skill System & Animation Changes 05:00 VFX Pooling System. 08:50 How Slash Effects work. 16:03 Animation Control & Game Feel 19:16 What's Next? Patreon: https://www.patreon.com/Facepalme Stream Channel: https://www.youtube.com/channel/UCzOluuJezYEM1wP4Kd0EPhg