Survival Horror Game | Power Resource System and early AI (Devlog #1)

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I've been building a indie game inspired by games within the survival horror genre such as Resident Evil and Deadspace. The game resource system/management is centralized around a system involving power. This video covers my progress for February 2022. I've refactored a lot of the power system, replacing enum based systems with a custom property drawer that collects all scriptable objects and places them into a generic menu. Redesigned some of the event systems around cables and how devices connect to each other making it more modular so it is easy to expand it in the future. Outside of the power system I have started to introduce the early stages of enemy AI, with AI movement and Patrol logic. ā™« Music ā™« Game Music covers by The Consouls https://www.youtube.com/c/TheConsoulsBand Ideal and the Real - Persona 5 Birdman - Pilotwings 64 A Silly Talking Fish - Shovel Knight Fisherman's Horizon - Final Fantasy VIII šŸ•® Chapters šŸ•® 00:00 What have I been working on? 01:24 Moving away from Enums with Items. 05:33 Refactoring the power devices 09:50 How cables now work 11:27 Energy transfer explanation 16:15 Introducing early AI 18:13 Move Logic, Pursue and Patrol 22:35 What's next? Patreon: https://www.patreon.com/Facepalme Long Play Channel: https://www.youtube.com/channel/UCzOluuJezYEM1wP4Kd0EPhg
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Survival Horror Game | Power Resource System and early AI (Devlog #1)