Using Composition to Make More Scalable Games in Godot

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Ever heard the phrase "prefer composition over inheritance" but don't know what it means with respect to Godot? In this video, I cover how I use composition in my game to create content in an efficient and robust way. 📰 Sign up for my newsletter: https://firebelley.com 📖 Learn Godot with my Udemy course: https://www.udemy.com/course/create-a-complete-2d-platformer-in-the-godot-engine/?referralCode=A2180102813715F70D75 🎮 Pick up one of my games: https://store.steampowered.com/search/?sort_by=_ASC&developer=Firebelley https://store.steampowered.com/app/1330940/Sword_Slinger/ https://firebelley.itch.io/sword-slinger ➡️ Follow me on Twitter: https://twitter.com/firebelley ➡️ Steam: https://store.steampowered.com/search/?developer=Firebelley ➡️ Itch.io: https://firebelley.itch.io/ #Godot #gamedev
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Using Composition to Make More Scalable Games in Godot