Make A Game Like Pokemon in Unity | #102 - Generic Selector & Controller Input

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This is Part 102 of Make a Game Like Pokemon Series in Unity. In this video, we'll implement a generic selector component which we can use for handling all the selection in our game. So we just have to build it once and we reuse it's code for all the selection. So this will make our code a lot more cleaner & easier to maintain, and the generic selector will also work really well with our state stack architecture. We'll also add controller support to the generic selector. Checkout the 3D Pokemon Course - https://www.patreon.com/posts/65815380 Get the complete project files of this series - https://www.patreon.com/posts/39632268 Get script files for each part of this series (Useful to find mistakes in your script) https://www.patreon.com/posts/script-files-for-38708232 0:00 - Intro 1:19 - Reason for using Generic Selector 2:45 - Create Generic Selector 15:33 - Use Genric Selector for the menu selection 22:35 - Slow down the selection using a timer Features I'm planning to cover next https://trello.com/b/RozLw8e6/rpg-game-series If you like this series, consider subscribing to the channel and leave a like on the video to help this channel grow.
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Make A Game Like Pokemon in Unity | #102 - Generic Selector & Controller Input