Make A Game Like Pokemon in Unity | #105 - Refactor Inventory Screen

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This is Part 105 of Make a Game Like Pokemon Series in Unity. In this video, we'll refactor the inventory screen using Generic Selector Component and State Stack Architecture. Checkout the 3D Pokemon Course - https://www.patreon.com/posts/65815380 Get the complete project files of this series - https://www.patreon.com/posts/39632268 Get script files for each part of this series (Useful to find mistakes in your script) https://www.patreon.com/posts/script-files-for-38708232 0:00 - Intro 1:27 - Use GenericSelector for item selection 11:01 - Use StateStack for handling Inventory State 16:50 - Go to Party State when an item is selected Features I'm planning to cover next https://trello.com/b/RozLw8e6/rpg-game-series If you like this series, consider subscribing to the channel and leave a like on the video to help this channel grow.
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Make A Game Like Pokemon in Unity | #105 - Refactor Inventory Screen