Make A Game Like Pokemon in Unity | #107 - Refactor Forgetting Moves
https://www.youtube.com/watc...This is Part 107 of Make a Game Like Pokemon Series in Unity. In this video, we'll refactor the code for forgetting moves using generic selector & state stack architecture.
Checkout the 3D Pokemon Course - https://www.patreon.com/posts/65815380
Get the complete project files of this series - https://www.patreon.com/posts/39632268
Get script files for each part of this series (Useful to find mistakes in your script)
https://www.patreon.com/posts/script-files-for-38708232
0:00 - Create a state for Move To Forget Selection
1:48 - Refactor MoveSelectionUI to use Generic Selector
4:03 - Implement MoveToForget state
11:01 - Push MoveToForget state if there are no move slots left
16:44 - Clean up the old/unused code
19:01 - Fix errors, assign script/references
20:57 - Test
Features I'm planning to cover next
https://trello.com/b/RozLw8e6/rpg-game-series
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Make A Game Like Pokemon in Unity | #107 - Refactor Forgetting Moves