Make A Game Like Pokemon in Unity | #110 - Battle RunTurn State Refactor

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This is Part 110 of Make a Game Like Pokemon Series in Unity. In this video, we'll refactor the RunTurnState of the battle system. Checkout the 3D Pokemon Course - https://www.patreon.com/posts/65815380 Get the complete project files of this series - https://www.patreon.com/posts/39632268 Get script files for each part of this series (Useful to find mistakes in your script) https://www.patreon.com/posts/script-files-for-38708232 0:00 - Intro 1:05 - Create RunTurnState 17:19 - Switch to RunTurnState when a move or run action is selected 19:10 - Fix the errors in BattleSystem script 19:46 - Test Features I'm planning to cover next https://trello.com/b/RozLw8e6/rpg-game-series If you like this series, consider subscribing to the channel and leave a like on the video to help this channel grow.
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Make A Game Like Pokemon in Unity | #110 - Battle RunTurn State Refactor