Make A Game Like Pokemon in Unity | #113 - Refactoring Using Items from Battle

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This is Part 113 of Make a Game Like Pokemon Series in Unity. In this video, we'll refactor using items from battle using the state stack architecture. We'll also handle throwing pokeball and catching pokemon in a much cleaner way than how it was implemented before. Checkout the 3D Pokemon Course - https://www.patreon.com/posts/65815380 Get the complete project files of this series - https://www.patreon.com/posts/39632268 Get script files for each part of this series (Useful to find mistakes in your script) https://www.patreon.com/posts/script-files-for-38708232 0:00 - Intro 1:07 - Refactor using recovery items from battle 12:36 - Refactor using pokeball & catching pokemon Features I'm planning to cover next https://trello.com/b/RozLw8e6/rpg-game-series If you like this series, consider subscribing to the channel and leave a like on the video to help this channel grow.
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Make A Game Like Pokemon in Unity | #113 - Refactoring Using Items from Battle