Make A Game Like Pokemon in Unity | #113 - Refactoring Using Items from Battle
https://www.youtube.com/watc...This is Part 113 of Make a Game Like Pokemon Series in Unity. In this video, we'll refactor using items from battle using the state stack architecture. We'll also handle throwing pokeball and catching pokemon in a much cleaner way than how it was implemented before.
Checkout the 3D Pokemon Course - https://www.patreon.com/posts/65815380
Get the complete project files of this series - https://www.patreon.com/posts/39632268
Get script files for each part of this series (Useful to find mistakes in your script)
https://www.patreon.com/posts/script-files-for-38708232
0:00 - Intro
1:07 - Refactor using recovery items from battle
12:36 - Refactor using pokeball & catching pokemon
Features I'm planning to cover next
https://trello.com/b/RozLw8e6/rpg-game-series
If you like this series, consider subscribing to the channel and leave a like on the video to help this channel grow.
Home
/
Indie Game Developers/
Game Dev Experiments/
Make A Game Like Pokemon in Unity | #113 - Refactoring Using Items from Battle