Creating an Outline Effect as a Post-Process in Unity

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Outlines can be tricky to do in a mesh shader. So, let's do it in post instead... -------------------------------------------------------------------------------- Want to support the channel? ▶️ Help fund new episodes by joining the Patreon - http://www.patreon.com/GameDevGuide 🛒Get GameDevGuide Merch! - http://www.gamedevguide.store 💻 Get Computer Gear & Electronics on Amazon - https://amzn.to/3a6ufmT 💡 Get One-Month Free of Skillshare Premium - https://skl.sh/MKR826 Use these links to grab some cool assets from the asset store: Get the Must Have Assets! - https://assetstore.unity.com/top-assets/top-download?aid=1101la6X4 Free Unity Assets! - https://assetstore.unity.com/top-assets/top-free?aid=1101la6X4 New on the Asset Store! - https://assetstore.unity.com/top-assets/top-new?aid=1101la6X4 Top Paid Asset Store Packages - https://assetstore.unity.com/top-assets/top-paid?aid=1101la6X4 Asset Store Partners - https://assetstore.unity.com/lists/asset-store-partners-6?aid=1101la6X4 -------------------------------------------------------------------------------- Socials and Other Stuff: • Subscribe - https://www.youtube.com/gamedevguide?sub_confirmation=1 • Join the Discord - http://www.discord.gg/yYcww7U • Twitter - http://www.twitter.com/GameDevGuideYT • Facebook - http://www.facebook.com/GameDevGuideYT • Instagram - http://www.instagram.com/GameDevGuideYT
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Creating an Outline Effect as a Post-Process in Unity