How gamedev put me in CRIPPLING DEBT (devlog #13)

https://www.youtube.com/watc...
In this video, I explain how I (mostly) got rid of my technical debt, how I added a telegraph system for big attacks in the game, and a variety of new engine features. Also how I created the first armor set for the game. Donate or become a member: https://ko-fi.com/giantslothgames Cherno video on ECS: https://www.youtube.com/watch?v=Z-CILn2w9K0 Article on Screenspace Decals: https://martindevans.me/game-development/2015/02/27/Drawing-Stuff-On-Other-Stuff-With-Deferred-Screenspace-Decals/ -------------------------------------------------------------------- Timestamps -------------------------------------------------------------------- 0:00 : Intro 1:56 : Technical Debt 4:03 : RPC's & ScriptVars 7:18 : Telegraphs 9:25 : Screenspace Decals 10:16 : Color Lookup Table (LUT's) 12:11 : Steam integration 12:55 : Performance improvements 14:13 : Armor set 15:04 : Outro -------------------------------------------------------------------- Discord: https://discord.gg/39rerbXU8b Twitter: https://twitter.com/GiantSlothGames Subscribe to my channel: https://www.youtube.com/c/GiantSlothGames Donate or become a member: https://ko-fi.com/giantslothgames -------------------------------------------------------------------- #devlog #indie #gamedev
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How gamedev put me in CRIPPLING DEBT (devlog #13)