Indie game devlog #4: Water / Liquids Rendering & Simulation
https://www.youtube.com/watc...In this video, I show off the work I did on water/liquid rendering & simulation (although the simulation part isn't really finished yet.) As well as explaining some of the details behind the rendering, reflections and refractions using raymarching. #indiegame #devlog
Video that explains raymarching in detail, for those interested:
https://www.youtube.com/watch?v=PGtv-dBi2wE
--------------------------------------------------------------------
Discord: https://discord.gg/39rerbXU8b
Twitter: https://twitter.com/GiantSlothGames
Videolink: https://www.youtube.com/watch?v=CLKUiZ_xSG8
Subscribe to my channel: https://www.youtube.com/channel/UCowfd_6TBOYVwuYh1ux2fQg
--------------------------------------------------------------------
#devlog #indie #gamedev
Home
/
Indie Game Developers/
Giant Sloth Games/
Indie game devlog #4: Water / Liquids Rendering & Simulation