Showing off my custom Game Engine! (Indie game devlog #6, part 1)

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This somewhat of a different video. I attempt to give a little bit of a glimpse into the game engine that I'm using to create the game. To demonstrate some key ideas/features, I walk you guys through the process of creating a new project from scratch using the bundled command line scripts. EDIT: Sorry for the quiet audio halfway through the video, I shouldn't have messed with audio normalization in Premiere at the last seconds. From int main() to BeginPlay() in Unreal Engine: https://www.youtube.com/watch?v=IaU2Hue-ApI ---------------------- timestamps ---------------------- 0:00 : Intro 0:48 : Core ideas/philosophies 2:19 : Creating a new blank project in Orbis 6:04 : Drawing a simple quad 7:57 : Using the built-in renderer to render a Visual 10:36 : A quick look at the Orbis Editor 11:55 : Outro -------------------------------------------------------------------- Discord: https://discord.gg/39rerbXU8b Twitter: https://twitter.com/GiantSlothGames Videolink: https://youtu.be/NsJOppzLERs Subscribe to my channel: https://www.youtube.com/c/GiantSlothGames -------------------------------------------------------------------- #devlog #indie #gamedev
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Showing off my custom Game Engine! (Indie game devlog #6, part 1)