Creating a Game Hook for My Indie Game
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Chapters:
0:00 Intro
0:21 Kickstarter Results
1:00 Game Design Document
1:21 Creating a Game Hook
2:21 Adding Dungeons
2:30 Partner based weapons
2:55 Prototyping Abilities
3:11 Surfshark
4:14 Design New Bosses
4:45 Migrating to Godot 4
5:30 Gameplay Improvements
6:18 Improving the Movement
7:35 Level Design & More
It's been over 5 months since the last Dewdrop Dynasty devlog. After a successful Kickstarter and a much needed break, I've been hard at work at reorganizing, optimizing, and building out the rest of the world.
Dewdrop Dynasty is a quirky, bug themed Metroidvania. It's inspired by games such as Paper Mario, Cave Story, and of course Hollow Knight. Run, dash, and crawl your way through a vast world. Battle with crazy bosses, find new guns and abilities, meet quirky characters, and most importantly find your way home.
#devlog #gamedev #programming #indiedev