āš ļø LAG FREE Scrolling in Scratch šŸ± RPG Tutorial Episode 3

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In episode 3 of our Scratch RPG tutorial we improve our tile engine to be lag free, fast and efficient even for huge legend of Zelda style maps. To do this we implement a tile viewport, and also optimise the painting to only paint important tiles, and use a background painter to cover the rest of the grass areas. This Scratch tutorial is filled with helpful tips that will help you create the best Scratch Games ever! ā­ Early Access and more - Join the channel membership: https://www.youtube.com/channel/UCawsI_mlmPA7Cfld-qZhBQA/join šŸ‘€ Episodes in the series: Ep.1 - Craft your dream Scratch Game - https://youtu.be/5lof-Nu1VVE Ep.2 - Infinite Scrolling & Tiles - https://youtu.be/g8xsQx-XkYE Ep.3 - I AM SPEED - https://youtu.be/uxIH0W4S6LY Ep. 4 - Build a LEVEL EDITOR in Scratch - https://youtu.be/nvB9chNNl2s šŸ± Scratch Starter Projects with Assets - Remix this! https://scratch.mit.edu/projects/725577493/ šŸ± Scratch Studio for Your projects https://scratch.mit.edu/studios/32038156/comments --------------Video Chapters-------------- 0:00 Intro 0:54 Stamping the tiles within a viewport 5:52 Expand draw region to fill screen 8:57 Fence Scrolling Region to Level Size 11:44 Restore the background 14:39 Check out this Big Worlds Performance 15:50 Sprucing up the Map, just a little 18:38 Outro
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āš ļø LAG FREE Scrolling in Scratch šŸ± RPG Tutorial Episode 3