Unlock the Power of Modular Scene Saving š¾ Scratch RPG Tutorial #10
https://www.youtube.com/watc...In preparation for Scene Changes in our RPG worlds, we add modular scene saving and loading code. This makes use of the Data Serialisation Tutorial, along with Run Length Encoding to compress the GRID list into a single text value, and a data dictionary (key-value pair of list) to store the levels away for later. WHAT AN UNMISSABLE FEATURE PACKED EPISODE!
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š Episodes in the series:
Ep.1 - Craft your dream Scratch Game - https://youtu.be/5lof-Nu1VVE
Ep.2 - Infinite Scrolling & Tiles - https://youtu.be/g8xsQx-XkYE
Ep.3 - I AM SPEED - https://youtu.be/uxIH0W4S6LY
Ep.4 - Build a LEVEL EDITOR in Scratch - https://youtu.be/nvB9chNNl2s
Ep.5 - Split Screen & Multi Tile Assets - https://youtu.be/dgMlWZEaPek
Ep.6 - Layers & Onion Skinning - https://youtu.be/wWjot1vJBf0
Ep.7 - Collisions Pins - https://youtu.be/xSt7aF8MNn8
Ep.8 - Player Collisions - https://youtu.be/ZvQ0Gv4I2Cc
Ep.9 - Animate the World - https://youtu.be/zzAb8w8CRKw
Ep.10a - Data Serialization - https://youtu.be/g-9RcbQIQWE
Ep.10b - Modular Scene Saving - https://youtu.be/BJKQDaCPng8
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--------------Video Chapters--------------
0:00 Intro
1:25 Backpack the Data Serialization Sprite
2:29 define Save Scene
3:16 Modular Save Code ā Save Grid
4:12 Run Length Encoding the 2d GRID List
7:14 Storing the Save Code in the Scene Dictionary
9:44 What name to give our Scene?
10:28 Loading a Saved Scene
13:28 Decoding the Run Length Encoded GRID module
15:27 Testing the Scene Saving & Loading
16:33 Outro
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Unlock the Power of Modular Scene Saving š¾ Scratch RPG Tutorial #10