WANDER ANIMATION Breakdown | Shadow of the Colossus (Analysis)

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➡️ My Discord Channel: http://bit.ly/discord-uniday-us ✅ Buy me a Coffee (Patreon): http://bit.ly/patreon-uniday This video is the result of an animation breakdown I made for the Game Shadow of the Colossus (the remake, by Bluepoint, running on a PS5) and also some logic observations about the anims and mechanics. I wanted to further understand how the game's animation and core Gameplay Systems works, hence why I made the analysis. I'm working on a new unannounced game here in our studio, being made with Cave Engine, that will resemble SOTC A LOT, so I wanted to make sure I understood the core mechanics and movements of the game to be able to better communicate this with the fans, that will likely be interested in our game as well. I'll be back with Cave videos soon, but I can make more analysis like that if you all want to. Just let me know! Timestamps: 0:00 On Foot 5:28 Riding the Horse (Agro) 9:50 Climbing ························································ ► Uniday Studio By: Guilherme Teres Nunes
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WANDER ANIMATION Breakdown | Shadow of the Colossus (Analysis)